MIR4 crafting materials and combine costs
The calculator works backward from the material and grade you want, subtracts materials you already own and expands the remaining requirement into lower-grade combines. It estimates resource quantities, not market prices or farming time.
Cost of one combine
Each combine produces one material from ten of the previous grade. Without inventory, one legendary material requires 1,000 uncommon materials, but combine fees must also be paid at every intermediate grade.
| Output grade | Glittering Powder | Darksteel | Copper |
|---|---|---|---|
| rare | 2 | 1000 | 2000 |
| epic | 25 | 5000 | 20000 |
| legendary | 125 | 25000 | 100000 |
Base recipe requirements
| Category | Materials |
|---|---|
| Scale / Claw | 300 Steel; 100 Dark Heart Stone; 100 Moon Shadow Stone |
| Leather | 300 Steel; 100 Quintessence; 100 Exorcism Bauble |
| Horn / Eye | 300 Platinum; 100 Illuminating Fragment; 100 Anima Stone |
Worked example: one rare Scale / Claw
Starting from uncommon with no inventory, the configured recipe needs 300 rare Steel, 100 rare Dark Heart Stone and 100 rare Moon Shadow Stone. That requires 3,000, 1,000 and 1,000 uncommon materials respectively. The 500 combines cost 1,000 Powder, 500,000 Darksteel and 1,000,000 Copper. Final NPC fees and market purchases are outside this estimate. Verify the recipe in game before spending resources.
Sources and corrections
This reference is generated from the same community datasets and documented behaviour as the tracker. It is not an independent verification of current game rules. Consult the official MIR4 notices and the game for changes. Read sources and limitations and report discrepancies with your region, date and supporting evidence.