Tool guide
Use MIR4 Tracker to plan activities and materials. Confirm important information in the game: the site calculates estimates and does not observe game servers in real time.
1. Find bosses
Open “Field & Layer Bosses”. Search by name or location and filter by layer, world or level. Sorting by next spawn helps you choose which activity to do first. The bell activates a reminder; the completion mark tracks weekly progress. Marking a boss dead is different from completing the weekly task.
The weekly checklist resets on Sundays at 16:00 UTC. The alive state is calculated from the schedule and local marks; it does not prove that the boss is still available on your server.
2. Choose a region and interpret events
Open “Game Events & World Bosses” and choose ASIA, INMENA, EU, NA or SA. Cards convert the schedule to your device’s local time. Times mentioned in descriptive text remain in the indicated server timezone, or UTC when labeled.
Example: an event at 23:00 on EU (UTC+2) is at 21:00 UTC. A device set to UTC−3 shows 18:00 on the card. Changing region can change the event’s local day. Server offsets are fixed; the device timezone depends on system settings.
3. Use alarms
For events, select the lead time and enable the bell. Field bosses use a two-minute warning. Check volume and sound, interact with the page and keep the tab open. Free accounts have an alarm limit. Do not rely on reminders with a suspended device or closed page; browsers may delay background timers.
4. Calculate materials
In the calculator, choose the target grade, category, quantity and starting grade. Enter the normal and tradable materials you own. Results show what still needs combining and what you need to obtain at the starting grade.
Reproducible example: choose one Rare Scale/Claw, starting from Uncommon, with no inventory. The configured recipe requires 300 Rare Steel, 100 Rare Dark Heart Stone and 100 Rare Moon Shadow Stone.
| Resource | Quantity |
|---|---|
| Uncommon Steel | 3,000 |
| Uncommon Dark Heart Stone | 1,000 |
| Uncommon Moon Shadow Stone | 1,000 |
| Glittering Powder (combines) | 1,000 |
| Darksteel (combines) | 500,000 |
| Copper (combines) | 1,000,000 |
There are 500 combines of 10 Uncommon materials into 1 Rare material. If you already own 100 Rare Steel, you need only 200 more at Rare grade. Displayed costs are modeled combine fees; they exclude market prices and do not guarantee all final NPC fees. Check the in-game recipe before spending resources.
5. Save and report corrections
Preferences and checklists belong to the browser; quick timers belong to the session. Clearing site data may erase local progress. For discrepancies, read sources and limitations and contact us.